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VPython: Projectile Motion 1
This is the first video in this tutorial series. It briefly discusses where to find information to install python and the VPython libraries. Then we create a 3D program demonstrating the effect of gravity on a dropped object.
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VPython: Projectile Motion 2
This episode continues from the last episode in which a ball was dropped to the earth. We modify that 3D program so the ball is thrown horizontally from the top of a building.
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VPython: Projectile Motion 3
This episode continues from the last episode in which a ball was thrown horizontally off a building. In this episode we modify that 3D program so the ball is thrown at an angle from the ground.
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VPython: Projectile Motion 4
This episode continues from the last episode in which a ball was thrown at an angle from the ground. We modify that 3D program so an artificial wind pushes the ball while it is in flight.
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VPython: Friction
This episode continues from the last episode in which wind altered the path of a thrown ball. We modify that program so that a thrown puck slides until friction slows it to a stop. Newton's three laws of motion are also discussed.
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VPython: Force, Motion & Vectors
This is a cleaned up version of the last program and also a review of previous topics. Special emphasis is placed on using vectors and the relationship between force, accleration, velocity, and position vectors. New topics include the norm of a vector and the magnitude of a vector.
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VPython: Tension
In this episode we model an experiment in which a string is tied to an object on a table and to a weight hanging off the edge. The mass of the weight is increased until the book slides. Tension and friction are the key topics.
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VPython: Gravity
In this episode we model satellites orbiting the earth. Topics include the Universal Law Of Gravitation, Uniform Circular Motion, and vector subtraction.
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VPython: Spring Force
In this episode we model the behavior of a spring according to Hooke's Law and take a look at dragging and dropping objects in VPython.
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